Product no.: UD03
1 Draugr miniatures and a metal base with Neodyn-magnet
|Scale||28 mm / 1:56|
|Amount of parts||5 + Base|
|Delivery condition||unassembled and unpainted without base|
Draugar possess superhuman strength, can increase their size at will, and carry the unmistakable stench of decay. "The appearance of a draugr was that of a dead body: swollen, blackened and generally hideous to look at." They are undead figures from Norse and Icelandic mythology that appear to retain some semblance of intelligence. They exist either to guard their treasure, wreak havoc on living beings, or torment those who had wronged them in life. The draugr's ability to increase its size also increased its weight, and the body of the draugr was described as being extremely heavy. Thorolf of Eyrbyggja saga was "uncorrupted, and with an ugly look about him... swollen to the size of an ox," and his body was so heavy that it could not be raised without levers. They are also noted for the ability to rise from the grave as wisps of smoke and "swim" through solid rock, which would be useful as a means of exiting their graves.
Some draugar are immune to weapons, and only a hero has the strength and courage needed to stand up to so formidable an opponent. In legends the hero would often have to wrestle the draugr back to his grave, thereby defeating him, since weapons would do no good. A good example of this kind of fight is found in Hrómundar saga Gripssonar. Although iron could injure a draugr, as is the case with many supernatural creatures, it would not be sufficient to stop it. Sometimes the hero is required to dispose of the body in unconventional ways. The preferred method is to cut off the draugr's head, burn the body, and dump the ashes in the sea; the emphasis being on making absolutely sure the draugr was dead and gone.
The draugar were said to be either hel-blár ("death-blue") or, conversely, nár-fölr ("corpse-pale"). The "death-blue" color was not actually grey but was a dark blue or maroon hue that covered the entire body. Glámr, the undead shepherd of Grettis saga, was reported to be dark blue in color and in Laxdæla saga, the bones of a dead sorceress who had appeared in dreams were dug up and found to be "blue and evil looking."
The resting place of the draugr was a tomb that served much as a workable home for the creature. Draugar are able to leave this dwelling place and visit the living during the night. Such visits are supposed to be universally horrible events that often end in death for one or more of the living, which would then warrant the exhumation of the draugr by a hero.
Source: Wikipedia "Draugr"